The era of “Snake”It all started
well known to owners of Nokia phones. Then came Java games that could be downloaded from websites, via Bluetooth or WAP.
These were simple 2D games with pixel north korea email list 815 contact leads graphics and button controls. Back then, gaming was just an add-on to the phone. Everything worked on weak hardware, offline and cost pennies – or nothing at all.
The boom of iOS and AndroidWith
The advent of the App Store and Google Play, everything changed. Smartphones became more powerful, screens – touchscreen, and the how to choose an attribution model? games themselves – more beautiful and convenient. Simple but high-quality games appeared,
How the smartphone aimed at everyone, and a boom of conditionally free games with in-app purchases began.
Mobile gaming has become a separate market and the fact that you can download games for Android today is partly tied to this push in the industry.
The era of donation and hypercasual
Almost immediately after that, the industry began to earn serious money, and games began to be monetized through advertising, the so-called donation and paid subscriptions.
The hypercasual genre appeared – extremely simple games with addictive gameplay. Such games “shot” due to advertising and the viral calling list effect. At the same time, serious projects with a multiplayer element began to appear, which proved that you can really play on a smartphone.
Smartphone as a gaming platformToday, smartphones are full-fledged gaming devices.
Console-level graphics have How the smartphone
Appeared, and many games – especially on flagships – look and play almost like on a PC. An eSports scene with tournaments and prizes has grown around many games aimed at mobile gadgets.
Today, many games allow you to play on a smartphone and continue on a PC or console. At the same time, simple games without multiplayer modes from past eras, like the link, also remain afloat.
What’s next?The smartphone gaming industry has evolved from simple arcades to a full-fledged gaming ecosystem. Now the phone is not “to kill time”, but “to immerse yourself in the game”.